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Human apocalypse character sheet
Human apocalypse character sheet








human apocalypse character sheet
  1. #HUMAN APOCALYPSE CHARACTER SHEET PC#
  2. #HUMAN APOCALYPSE CHARACTER SHEET PLUS#
  3. #HUMAN APOCALYPSE CHARACTER SHEET SERIES#
  4. #HUMAN APOCALYPSE CHARACTER SHEET FREE#

  • (a) a pistol plus 10 ammunition, (b) rifle plus 10 ammunition, or (b) any simple melee weapon.
  • (a) a knife (dagger) or (b) any simple melee weapon.
  • You start with the following equipment, in addition to the equipment granted by your background:
  • Skills: you get three skills of your choice to start with plus any offered by your background.
  • (a) Strength, (b) Intelligence, or (c) Charisma.
  • (a) Dexterity, (b) Constitution, or (c) Wisdom.
  • Saving Throws: you get two saving throw proficiencies:.
  • Weapons: simple weapons, simple firearms.
  • Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per survivor level after 1st.
  • Hit Points at 1st level: 8 + your Constitution modifier.
  • The Survivor Class has the following class features: Survivors start with three skills of their choice. Languages can be real-world structured (English, Spanish, etc) or everyone can speak “Common.” It’s up to the DM. There are no ability score increases for humans in ZACS. The following changes are for humans in the game: There is only one race in the game: humans. As of now, there are only five levels in the Zombie Apocalypse Campaign Setting but character advancement remains the same (300 XP for level 2, proficiency bump at level 5, etc) More details on how ZACS characters work below. They could be a family, co-workers, or just a random string of Survivors. A good story for why all the characters came together is still necessary. In addition, tracking ammo is way more important. Weapons are very different and much more valuable in the Zombie Apocalypse Campaign Setting. However, the worth of certain things such as food, ammunition, and medical supplies are based on “trade value.” More on this in the equipment chapter. Money and gold essentially has no value in the game. All survivors start with the same basic gear (see below), plus any allowances from their backgrounds.
  • Backgrounds, ideals, flaws, and bonds. There will be flavor adjustments (see below), but the basic concepts stay the same.
  • Each survivor looks out for themselves and is not bound to a rigorous system of morals and ethics. There is no alignment system in the campaign. ZACs 5e uses the Sanity score as described on page 267 of the DMG.

    human apocalypse character sheet

    Each player only has 18 points to spend on their abilities (a totally The Zombie Apocalypse Setting uses the point buy variant system described on page 13. There is only one class available and that’s S urvivor. Instead, all humans get one starting skill and then skill proficiencies based on their backgrounds. However, all survivors get a starting feat that represents their unique talents. Since everyone is human, there is no need for an ability score bump. There is only one race available and that’s human. Player’s Handbook Chapter 1: Step-by-Step Characters A lot of it will be done with bullet points for brevity reasons.

    #HUMAN APOCALYPSE CHARACTER SHEET FREE#

    Feel free to use or delete anything that you don’t think is appropriate in your own setting. In this portion, I’m going to go through each chapter of each book and make notes on the changes necessary to bring this campaign setting to live. Since killing zombies all the time might get boring, the setting will lean on a lot of using skills to accomplish tasks such as building fortresses, hunting for food, and dealing with evil NPCs.And there’s only one player class: Survivor. Without healing magic and “magic naps”, your characters will die. There’s no magic, no ridiculous powers, etc. The player classes aren’t fantastical.It’s a modern setting that takes place at least within the last 50 years (you could probably set it in the late ’60s and not notice much of a difference between 2018s thanks to the lack of electricity, etc).If you’re a fan of The Walking Dead (TV show or comic) or Romero’s old films like Night Living of the Dead, Dawn, Day, and (maybe?) Land, then this is the setting for you. Ready? Let’s get started! Introduction: What is a zombie apocalypse setting?

    #HUMAN APOCALYPSE CHARACTER SHEET PC#

    I create the necessary new rules, monsters, etc for the setting (we’re going to need some “gang” members, survivors, and a survivor PC class).With the theme in place, I offer up the content that you can use from the various books (ie, in our zombie world, you can use guns, and the only monsters you have to worry about are NPCs, zombies, animals, etc).For this particular entry, I’m going to do Zombie Apocalypse (a la The Walking Dead, Romero’s “of the Dead” series) You can check it out here: ZACs 5e for Fifth Edition. Basically, I thought I might create some fast and easy ways for Dungeon Masters to create new settings using Dungeons & Dragons Fifth Edition rules beyond just Forgotten Realms/Ravnica.

    #HUMAN APOCALYPSE CHARACTER SHEET SERIES#

    This is a new series (“jeez, Dave, how many series do you have?”) that I thought I might cook up real quick.

    human apocalypse character sheet

    DM Dave 1 Comment on Zombie Apocalypse Campaign Setting for Fifth Edition aka ZACS 5e | (Part One: PHB Adjustments) Posted in Campaign Settings










    Human apocalypse character sheet